
You can get one or two Arabian swordsmen as bodyguards next to the Lord or the ranged units, in case you would find their defense insufficient. We work with cheap troops so that saving up gold is not a concern as of now. Soon enough, the Slave King will follow up with another short-lived siege camp attack, but your archers should take care of them.Įxtend your industry with bakeries and quarries so that you can erect additional fortifications, while selling bread to fund your military. He will be bruised by about a tenth of his health, but worry not - he can be healed later by a healer and he should not be used for any more attacks. You will need to remove the archers by force clicking the ground in case hostiles come near! The Caliph's numerous slaves might require the Lord's help to deal with.
#RIVER TYPE VILLAGE STRONGHOLD KINGDOMS DRIVER#
The Caliph and the Slave King will bring their trademark slaves with slave driver support, while the Sultana will sneak in assassins. The enemies will soon throw their first vanguard at you. 2 hovels will be needed to provide the manpower for our starting industry. Place a quarry with an ox tether to mine stone, with 6-7 woodcutters. Start bread production immediately and erect the mill, even though wheat would not come in right away (2 farms with 3 bakeries is optimal). You would want to erect basic defenses near the southwestern corner of your estate and the small ford facing the Caliph. Lay down the usual buildings: the stockpile near the stone deposits, and the granary close to the rear of the keep. You will need to fight for control in the oasis, securing your income from bread and or taxes through ale, while fending off the numerous rushes your adversaries would come up with. You get much more gold and resources than the AI lords, however your position makes you vulnerable to their offensives. Every estate bordered by the main river is interconnected with fords.

A long trail of iron ore is available for the Sultana, while there is stone for the teal Rat, you and the Slave King. The outermost estates are the most defensible, yet the poorest. Three players each are placed on either land, and each position has only one or no key resources at disposal. This map plays out in a river bending, with a main island bordered by water and a long ridge drawing a line on the western and eastern border. Resources are adequate, however you will need to fight on three sides to secure your position against early rushes.

Two of the enemies will be right at your doorstep, while the two Rats are far away from you to assist. Bend in the River provides much mayhem by the looks of it! You get two weak allies as distraction against the combined might of the Caliph, the Sultana and the Slave King.
